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The Endangered Species Board Game

 

Endangered Species is a family game for two or more players. This edition has 2 games namely Habitat and Trivia.

 

Game Equipment:

16 chips, 40 tiles, 1 pair of dice, a deck of cards and 1 game board.

 

Game A. Habitat

 

Objective of the Game:

The objective of the game is to be the first player to move all his/her animals from endangerment to their respective habitats.

 

Rules:

  1. The deck of cards is not required for this game.
  2. The animals on the circumference of the board are not part of this game.
  3. Each player chooses an animal type to save from the four (Leopard, Zebra, Panda, Camel) available. Select the color of chip you want to represent your animals with.
  4. Each player must have equal number of animals/chips to save.
  5. There are three optimized player configurations (2, 3, and 4). 

 

2 Players

Two players can choose to either play full board or half board.

 

Full Board; Each player selects two different types of animals to save, that is, a total of 8 animals/chips per player, thus making use of the full board.

 

Half Board; Each player selects only 1 type of animal/chip to save, that is, a total of 4 animals/chips of the same type of animal per player, thus making use of only half of the board.

 

 

3 players:

Each player selects only 1 type of animal/chip to save, that is, a total of 4 animals/chips of the same type of animal per player. One square of animals is left un-played.

 

 4 players:

Each player selects only 1 type of animal/chip to move, that is, a total of 4 animals/chips of the same type of animal each. Each player should place their 4 chips on the blue elevated square to their right. There is 1 blue elevated square at each corner of the board.

 

  1. Animals are advanced by throwing the pair of dice and counting the sum of the revealed numbers in the direction of the arrows.
  2.  Each player puts 1of their animals/chips at a time on the brightly colored square (the “endangered zone”) at the center of the board.
  3. To move out of the endangered zone, a player must have at least 1 six on the pair of dice. Whatever number from 1-6 displayed on the second die is what you count. Game proceeds by each player throwing the dice in successive turns and counting in the direction of the arrows.
  4. The symbols on the board; the actions prescribed must be taking when a player lands on any of the respective symbols on the board.

 

The player can choose to perform only one of the following actions

i.                     Move only one of  his/her animals in the endangered zone into play by counting 6

ii.                   Move any one of his/her animals already in play any number of steps from 1-6 forward.

iii.                  Send any one animal only of his/her choice of either one or all of the opponent’s animal back into the endangered zone.

 

 This symbol represents ozone layer depletion, caused by environmental pollution, a cause of global warming.

Move 3 steps backwards.

 

 This symbol represents planting a tree. Move 3 steps forwards.

 

This symbol represents recycling. It is a major conservation initiative.

 Recycle; throw your dice once more.

 

 This is the symbol for crosshairs representing game hunting. Hunting is a major threat to several species.

Go back into the endangered zone.

 

 This represents indiscriminate tree felling a cause of habitat loss.

Move 6 steps backwards.

 

 These are windmills representing renewable energy sources.

By keeping at least one animal on this spot an opposing player can not send any of your animals back into the endangered zone.

 

  Public transportation helps reduce pollution and the need for more roads.

Move every animal 1 space forward.

 

  1. The first player with all of his/her animals in their respective habitat wins.

 

Role the dice and play again!!!

 

 

 

Game B. Trivia

 

4 players

 

The deck of cards is required for this game. The animals on the circumference of the game are also required for this game. Two or more players can play.

 

Objective: Since to be successfully able to keep the animals in the zoo you have to be able to re-create their natural habitat and provide for their natural needs such as food, you must learn as much about these animals as possible.

The objective of this game is for each player to collect 3 consecutive and adjacent animals for his/her zoo. The animals are collected by answering the trivia questions related to each corresponding animal in the deck of cards.

The first player to collect three consecutive animals wins.

 

Preamble:

Each player throws the dice in turn. Each player selects a side of the board starting with the player with the highest number, one player on each side of the board. Select a chip each as your counter and place marker in the order of the throw of the dice, low to high.

 

Each player must select a different color of chip. (Note: if there is a tie at the throw of the dice, the tied players must re-throw the pair of dice until the tie is broken).

 

Each player should select a stack of 10 tiles, a color per player for the purpose of identifying his/her animals.

 

At each corner of the board is an elevated blue square. Each player should place his/her chip and stack of tiles on the elevated blue square to his/her right. That is the respective starting point for each player.

 

All participating players must decide how many questions each player will be required to answer to collect the animal. Each player will be required to answer equal number of questions.

 

Easy – 1 question; Average – 2 questions; Expert – 3 questions

 

Divide the deck of cards among each other so that each player has the complete set of cards for all the animals on his/her side of the board, which are 10 in all. Place your cards face down.

 

Start:

 

To start take turns throwing the dice starting with the player with the highest throw of the dice at the beginning. Using your chip as counter and place marker, count clockwise, from right to left. Each player must complete one cycle of the board before any animal collection can begin.

 

Once a player has gone round the board once by advancing his/her chip clockwise in relation to his/her dice throw, animal collection may begin. No player can collect any of the animals for which he/she holds the cards, meaning you can not collect animals on your side of the board. You may only collect animals on any of the three other sides of the game for which you don’t hold the cards, meaning the two adjacent and one opposite side to yours.

 

If a player lands on any of the animals on his/her side of the game for which she holds the cards, that player must wait another turn to play again and proceed.

 

When a player lands on any of the 3 sides either adjacent or opposite to his side of the board, the player on that side of the board on which the opposing player has landed and who also holds the card for the respective animal will ask the predetermined number of question(s), 1, 2 or 3 from the card corresponding to that animal from the opposing player. If the opposing player answers the question(s) correctly, he collects and keeps the card for that animal and places a tile from his/her stack of 10 on the animal to identify it as already possessed.

If the opposing player is unable to answer the question(s) correctly he/she does not get the card and must wait another turn to play again.

A player may choose to skip answering questions relating to any animal on which he/she lands if he/she is unsure of the answers.

If a player chooses to answer the questions for any animal on which he or she lands and fails, that player must serve a penalty by missing his/her next turn to throw the dice.

 

Note:

The player asking the questions chooses which questions to ask in no particular order. If more than one question is being asked, the first question must be answered correctly first before the second question is asked. If the first question is answered incorrectly, you must not ask any other questions. The player must wait another turn to play.

When more than one question is being asked, you may only ask one question each from each field. Fields are weight, habitat, birth rate, threats etc.

For questions where the answer is a range, for example weight = 5 – 10 kg, the correct answer is any number from 5 to 10 or any range from 5 to 10.

Where there is more than one applicable answer, any one of the applicable answers is correct, for example if the animal faces more than one threat, any of the threat the animal faces is correct, or if the animal eats more than one food type, any of those food types is correct.

 

 

The goal of each player is to collect three consecutive adjacent animals. The first player to do this wins.

 

Each player may try to prevent any of the opposing players from collecting three adjacent animals by collecting any of the animals

the opposing player needs to make a complete set of three before the opposing player does. This move is called blocking.

 

To block an opposing player a player must land on the particular animal he/she wants to block with and collect that animal by answering the required question(s). Note; you can only make a block if you do not hold the card for that animal, that is, if the animal is not on your side of the board. If a player attempts to make a block by selecting to answer the questions for a particular animal and fails by answering the question(s) incorrectly, that player must serve a penalty by missing his/her next turn to throw the dice and the player who was to be blocked is awarded a free throw of the dice.

 

Each player may collect a maximum of 10 animals for the purpose of blocking other players or trading but can only win when he/she has collected 3 consecutive adjacent animals.

 

Opposing players may trade cards. Only cards that have been collected by answering the question(s) may be traded. No player may trade with or for any of the cards that was distributed at the beginning of the game. Players may trade animals if they both have animals they are willing to exchange.

 

To trade for an animal a player must land on an animal he/she intends to trade for which has already been collected by another player. The player who wants to trade after landing on the animal he intends to trade for notifies the player that has collected the animal of his intentions and lets him/her know which animal will be traded for the animal. If the player that owns the animal agrees

to the trade he then picks the card corresponding to that animal and asks the player who has initiated the trade the required number of question(s). If the questions are answered correctly he collects the card and replaces the tile. He must then ask the other player the required number of question(s) from the card of his own animal. If the question(s) is answered correctly, the trade is completed.

 

Any of the players that answer the question(s) incorrectly will not collect the animal that is being traded for.

A player is not obliged to trade if the trade is not favorable.

 

 

Credits

 

Data and information: Paul Massicot; www.animalinfo.org

 

Pictures: Arabian Oryxwww.arabian oryx.com; Cuvier’s Gazelle – Marcia Fisher, The Living Desert Zoos and Gardens;  Jentinks Duiker – Brent Huffman, www.ultimateungulate.com;  Golden Bamboo Lemur – George Williams; Humpback Whale – Salvatore Cerchio, Revilla Whale Project;  Tenkile (Scott’s Tree Kangaroo) – www.unitech.ac.pg; Mountain Tapir Sheryl Todd, Tapir preservation Fund www.tapirback.com; Malayan Tapir – Audrey Jakab, www.tapirback.com;  Black-Footed Ferret – Robert Powell; Vancouver Island Marmot – Diane Casimir, Calgary Zoological Society; Grevy’s Zebra – Bret Huffman, www.ultimateungulate.com; Snow Leopard – Realms of the Snow Leopard; Addax – Marcia Fisher, The Living Desert Zoos and Gardens; Tibetan Antelope (Chiru) – WCS;

 

Thanks to all the individuals and organizations who contributed to this game, and to my wife, Lisa Francine. – A.O.F

 

Copyright © 2002 by Abiola Folarin.

All rights reserved. Published by Abiola Folarin Enterprises.

www.abifol.com

 

Author reserves all rights to modify the rules at anytime without prior notification. All rule modifications, new rules and new games will be available online at www.abifol.com.

 

No part of this publication may be reproduced, or stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without written permission of the publisher. For information regarding permission, write to Abiola Folarin Enterprises, Licensing Department, 1624-B Baseline Road, Ottawa, Ontario. K2C 0B7.

 

Printed in Canada

First Printing, January 2003

 

Visit www.abifol.com for updates and more ways to play.